function EFFECT:Init(data)
	local Pos = data:GetOrigin()
	local scale = data:GetScale()
	local vel = data:GetStart()
	local size = data:GetMagnitude()
	local emitter = ParticleEmitter(Pos)
	
	for i=0, 100 do
		local part = emitter:Add("sprites/light_glow02_add",Pos)
		if part then
			part:SetColor(0,math.random(0,255),math.random(40,80),math.random(255))
			part:SetVelocity(120*Vector(math.Rand(-1,1),math.Rand(-1,1),math.Rand(-0.3,0.3))*scale + vel*0.8)
			part:SetDieTime(math.Rand(0.7,4))
			part:SetGravity(Vector(0,0,-20))
			part:SetLifeTime(0)
			part:SetStartSize(math.Rand(0.2+size,5+size))
			part:SetEndSize(0)
			part:SetStartAlpha(255)
			part:SetEndAlpha(0)
			part:SetCollide(true)
		end
	end
end

function EFFECT:Think()
	return false
end

function EFFECT:Render()

end

		//particle:SetAirResistance(600)
		//particle:SetRollDelta(math.random() * 3 - 1.5)
		//particle:SetRoll(math.random() * math.pi * 2)
		//particle:SetCollide(true)
		//particle:SetBounce(0.05)
		//particle:SetGravity(Vector(0,0,-400))
		//particle:SetLifeTime(0)
		//particle:SetDieTime(2.0)
		//particle:SetStartSize(1)
		//particle:SetEndSize(0.5)
		//particle:SetStartAlpha(255)
		//particle:SetEndAlpha(0)
		//particle:SetColor(255,255,255,255)
